UX Fundamentals16% of the exam

Choosing UX artifacts and prototype fidelity

Which UX artifact answers which question (journey map, service blueprint, ecosystem map, empathy map, mental model, storyboard), what a design brief and a Jobs to Be Done statement settle first, and how to pick prototype fidelity from the question you need answered.

Official exam objective
Given a scenario, identify which UX method should be used to define a user experience.

~8 min read · 14 practice questions ·

What the exam expects

  • Given a scenario, pick the map-type artifact that answers it: journey map, service blueprint, ecosystem map, empathy map, mental model or storyboard.
  • Settle the design brief (personas, Jobs to Be Done, constraints) with stakeholders before anyone sketches.
  • Write a Jobs to Be Done statement and tell it apart from a user story, a persona description and a system requirement.
  • Pick the prototype format from the question the prototype must answer (ideation, exploration, validation), and know when a screen area is ready for high fidelity.

Key terms: UX artifact (a craft-based deliverable of the design process; two categories, mapping and screens); design brief (living document holding the critical information and plan for the work); Jobs to Be Done (framework that defines success from the customer's perspective); fidelity (how closely a prototype conveys the intended experience of the final product).

Key facts

Two artifact categories
Detail
Mapping and screens
Empathy map
Detail
Four equal quadrants: Say, Think, Feel, Do; one per persona
Service blueprint
Detail
Journey map plus before and after states and digital-physical links
High-fidelity screens
Detail
Made last, pixel perfect, delivered to engineering
Design brief timing
Detail
Agree it before sketching or prototyping
JTBD statement
Detail
When [situation], I want to [motivation] so I can [expected outcome]
Three constraint types
Detail
Technical, business, design
Three prototype uses
Detail
Ideation, exploration, validation
First prototyping question
Detail
What are you trying to learn?
Mockups answer
Detail
Desirability, clarity, tone, resonance
Sources for this section (4)
  • Why does a service blueprint go beyond a journey map?
  • When should a designer create a high-fidelity screen?
  • Why choose wireframes over mockups for a layout review?
  • Which artifact maps the buyer, seller, finance office and three interdependent applications around one contract?
  • What should a designer settle before choosing a prototype format?

The questions are free to read. Answers with their sources and self-grading are included with the pack.

Keep reading with the Platform User Experience Designer pack

  • Core concepts
  • Exam traps
  • Worked scenario

The pack includes:

  • All 22 lessons of the Platform User Experience Designer guide, with reading progress
  • Interactive decision walks and step-by-step sequence steppers
  • Inline practice questions and one-click topic practice (14 questions for this lesson)
  • An official source cited for every claim
  • An AI tutor that answers from the guide
  • Unlimited timed practice exams

Practice for the Platform User Experience Designer exam