Testing11% of the exam

Card sorting, A/B and accessibility testing

Which testing technique answers which question: card sorting and tree testing for information architecture, A/B and multivariate tests for live variants, usability benchmarks for before-and-after proof, and accessibility testing that pairs automated tools with keyboard and screen reader checks.

Official exam objective
Describe testing techniques needed for optimal user experiences.

~7 min read · 12 practice questions ·

What the exam expects

  • Choose card sorting to generate categories and tree testing to evaluate an existing hierarchy.
  • Use an A/B test that changes one thing to attribute a result, and know what a multivariate test adds.
  • Set a usability benchmark before a redesign so improvement can be proven.
  • Plan accessibility testing: automated tools and their limits, keyboard testing first, then multiple screen readers; know what each pass checks.
  • Keep facilitator bias out of test sessions.

Key terms: card sorting (participants group items into categories); tree test (finding items in a text-only hierarchy); A/B test (two versions to two audiences, compared on a metric); usability benchmark (the same tasks and metrics measured before and after a change); manual accessibility testing (keyboard and screen reader passes that simulate a disabled user's journey).

Key facts

Card sorting
Detail
Groups things into categories, such as navigation items
A/B testing
Detail
Two versions to two test audiences; winner by open or click-through rate
One change per test
Detail
More than one difference hides what made the winner effective
Quantitative task metrics
Detail
Time to complete a task; number of errors
Automated testing limit
Detail
Passing is no guarantee of full accessibility
WAVE
Detail
Icons and indicators; facilitates human evaluation
Test order
Detail
Keyboard testing before screen reader testing
Tab reaches
Detail
Interactive elements only
Modal focus
Detail
Trapped while open; returns to the correct place on close
Sources for this section (6)
  • When is card sorting the right technique?
  • Why must an A/B test change only one thing?
  • Why test keyboard navigation before using a screen reader?
  • Which tool marks up the rendered page with icons for human review?

The questions are free to read. Answers with their sources and self-grading are included with the pack.

Keep reading with the Platform User Experience Designer pack

  • Core concepts
  • Exam traps
  • Worked scenario

The pack includes:

  • All 22 lessons of the Platform User Experience Designer guide, with reading progress
  • Interactive decision walks and step-by-step sequence steppers
  • Inline practice questions and one-click topic practice (12 questions for this lesson)
  • An official source cited for every claim
  • An AI tutor that answers from the guide
  • Unlimited timed practice exams

Practice for the Platform User Experience Designer exam