Tools and Artifacts23% of the exam

Co-creation through ideation, journey maps and prototyping

When and how to bring customers and stakeholders into the work: co-creation timing, materials and guests, brainstorming rules and the group-ideation mistakes to correct, asynchronous ideation, dot voting, journey mapping workshops, and prototyping methods that let people explore a concept with you.

Official exam objective
Given a customer scenario, identify the best methods of co-creation to employ with customers and stakeholders.

~8 min read · 23 practice questions ·

What the exam expects

  • Decide when to bring co-creators in, whom to invite, and what materials to show them.
  • Pick an ideation method (brainstorm, future-state journey map, asynchronous ideation, co-creation session) from the situation.
  • Apply the brainstorming rules and correct the five common group-ideation mistakes.
  • Run a fair dot vote and a journey mapping workshop from confirmation of phases to opportunity voting.
  • Choose a prototyping method for co-creation and listen well to the feedback.

Key terms: co-creation (a design team invites people outside the core team into ideation); dot vote (a simple tool teams use to prioritize ideas); asynchronous ideation (ideation without a real-time meeting); bodystorming (role-playing a concept physically, as opposed to brainstorming).

Key facts

Co-creation timing
Detail
After framing the opportunity and shaping high-level concepts
Co-creation stimuli
Detail
Sticky notes, hand-drawn sketches, screenshots of similar experiences
Journey map as ideation
Detail
Fits an existing experience; too much context for revolutionary ideas
Brainstorm session time
Detail
Little context at the start; bulk of time exchanging ideas
Dot budget
Detail
Each person eliminates at least three-quarters of options
Own ideas
Detail
Participants may vote for their own ideas
Journey map sections
Detail
Phases, actions, thoughts, feelings, touchpoints, context, opportunities
Journey workshop vote
Detail
Top two ideas per phase
Format question
Detail
What is the fastest way to answer this question?
Sources for this section (5)
  • Why should a brainstorm hold one conversation at a time?
  • Why does going for quantity help a brainstorm?
  • When should a team run another brainstorm for the same challenge?
  • What should a journey workshop check when it steps back from the synthesized map?

The questions are free to read. Answers with their sources and self-grading are included with the pack.

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